Endless Descent — Unlimited Krillion Survival Mode
One prompt at a time. Three air tanks. How deep can you go?
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Endless Descent
One prompt at a time, three air tanks. Misses cost a tank, an Abyss answer refills one. How deep before you run out?
How it works: one prompt at a time, with 3 air tanks. Type one answer and press Enter.
- A wrong answer, an empty answer or a timeout costs a tank.
- An Abyss answer refills one (max 3).
- Run out of tanks and the descent ends. Prompts get harder the longer you last.
Next up
Timer starts in a moment. Think of something rare.
See all answers
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How Endless Descent works
Endless Descent drops the seven-prompt limit. You receive one prompt after another with the same 25-second timer, and you keep going until you run out of air.
- Three air tanks. A timeout, an empty submission or an answer that is not on our list costs one tank. Any valid answer is free.
- Abyss refills. Landing an Abyss answer gives a tank back, up to a maximum of three. Rare answers literally keep you alive.
- Depth keeps adding up. Points still convert at ten metres per point, so a long run can pass ten thousand metres.
- The prompts get harder. The first five prompts are broad, then the mix includes narrower topics, and after fifteen prompts the very narrow ones can appear.
Tips for staying alive
Unlike the seven-prompt dive, a safe answer is worth something here, because any valid answer protects your air. Early on, bank a quick Surface answer and move on. Save your creative guesses for prompts you are confident about, and try for the Abyss when you are down to one tank. See the full list of tips for finding rare answers.
The pool currently holds 149 prompts. A run never repeats a prompt, and prompts you saw recently are held back, so each descent feels fresh. Prefer a quick session? Head to the seven-prompt Unlimited Dive or pick a topic pack.